About me

I'm a Game Developer from Kathmandu, Nepal, working in Unity and specializing in gameplay systems and interactive experiences. I enjoy turning complex mechanics into smooth, fun, and intuitive gameplay.

My job is to build your game so that it is functional and engaging but at the same time visually appealing. Moreover, I add a personal touch to your project and make sure it feels polished, responsive, and fun to play. My aim is to bring across your vision and game identity in the most creative way. I have developed games for various platforms and collaborated on projects with both indie teams and established studios.

What i'm doing

  • game icon

    Game Development

    High-quality and immersive games developed professionally using Unity.

  • network icon

    Multiplayer & Networking

    Building real-time multiplayer experiences using frameworks like Photon, Mirror, and Unity Netcode.

  • prototype icon

    Prototyping & Rapid Iteration

    Taking concepts from idea to prototype quickly—ideal for pitching ideas, testing mechanics, and validating gameplay loops.

  • tool icon

    Tool Development for Unity

    Building custom editor tools, scriptable workflows, and in-editor utilities to speed up development and improve team productivity.

Resume

Experience

  1. Senior Game Developer

    2024 - Present

    O.Labs

  2. Unity Developer

    2022 - 2024

    AITC

Education

  1. BSc CSIT

    2018 - 2024

    Tribhuvan University

  2. Secondary School

    2016 - 2018

    Kanchanjunga English Seconday

My skills

  • Unity3D Engine Expertise
  • Programming Languages (C#, C++)
  • Multiplayer & Networking Systems
  • Multiplayer Networking Frameworks (e.g., Photon, Mirror, Netcode for GameObjects)
  • Version Control Systems (Git)
  • Unity Profiler & Debugging Tools

Portfolio

  • Sports Tactix

    Sports Tactix

    Simulation

    • Time-Slider Playback - Built a smooth timeline system where users can drag a slider to simulate play progress dynamically.
    • Precise Player Pathing - Implemented custom tools to draw and execute exact movement paths with controlled speeds.
    • Ball Control & Actions - Integrated passing, shooting, and trajectory visualization synced with the timeline.
    • Cinemachine Camera System - Configured a single smart camera that smoothly follows the ball while maintaining field awareness.
    • Data Persistence - Developed JSON-based save/load functionality to store tactics and replay them with consistent timing.
  • Teenpatti

    Teenpatti

    Game

    • Real-Time Multiplayer - Implemented socket-based networking to enable fast and reliable gameplay between multiple players.
    • Secure Gameplay Logic - Designed server-side validation for shuffling, dealing, and betting to ensure fairness and prevent cheating.
    • Custom Room System - Created lobby and table management features including private/public rooms, rejoin, and spectator support.
    • Betting & Chips Economy - Developed an in-game currency system with dynamic blinds, side pots, and chip animation.
    • Social Features - Integrated chat, emojis, friend invites, and profile customization to increase player engagement.
  • Callbreak

    Callbreak

    Game

    • UGS Multiplayer - Implemented Relay and Lobby for seamless matchmaking and low-latency multiplayer sessions without a custom server.
    • Game Logic & Rules - Built a robust system for shuffling, dealing, bidding, and trick-taking, fully adhering to Callbreak rules.
    • Cloud Save - Integrated UGS Cloud Save to store player progress, chips, and stats across devices.
    • Matchmaking & Lobbies - Designed quick-play and private room options with real-time synchronization.
    • Scoring & Leaderboards - Added UGS leaderboards and player statistics for competitive play.

Contact

Contact Form